NPC Jobs
In
the previous section, we looked at the various roles that NPCs can play in a
game. In this section, we’ll look at the kinds of jobs NPCs might fill in a game. The key to
this is that the job should be
something interesting that makes the scene look more real. For instance, in a
large office, people at computer terminals and on the phone would be realistic,
plus people hanging around the copier or the coffee dispenser. On the street, a
window cleaner or construction worker would be interesting, and a homeless
person (in this sense, a job) might add some sense of realistic atmosphere. Whenever
possible, these jobs should
be active jobs where the NPCs can be shown doing something. People in
an office might be moving around, delivering papers, discussing plans, working
on a white board (which could have real data on it—jokes, clues, mathematical
formulae, whatever...).
These jobs could also be their defining role in
the game. For instance, the court magician’s job is to
work magic, but this is also his role in the game. In a simplistic sense, a
party member (ally) or an enemy can have a job/role that is pretty much the same. For instance, a guard is generally just that a guard. And
that is both his role and his job. Also note that the player’s character could have one
or more of these jobs.
NPC Roles
NPCs
are non-player characters, and they populate most games. Even the ghosts in Pac-Man were NPCs, because your enemies in
most games are also NPCs. Only in multiplayer games is anyone in the game other
than you a player character. In one-on-one fighting games, the stock characters
can be NPCs when you play against the machine or player characters when you
fight against a human opponent.
Character
roles have nothing to do with their skills, training, or professions, but with
their relationship to the player’s character and the story as a whole. These
are basic roles such as hero, villain, father, mother, and so on. Of course,
not all roles are suitable for all types of games, so some of these roles would
only appear in RPGs, for instance. Units in strategy games, even vehicle and
weapon units can also be considered NPCs, although they aren’t technically
characters.
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